Tag: HTML5 training
HTML5 Graphics and Animation: 08 04 Creating animation with double buffering
HTML5 Tutorials Full Playlist URL : www.youtube.com Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. Released: 6/3/2011 | Duration: 03h 07m | Level: Intermediate This tutorial was made by lynda.com *** Description *** One of the most exciting additions that HTML5 offers to designers is the ability to draw free-form graphics on a drawing surface known as the Canvas. In this course, author Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a web page. The course covers drawing basic and complex shapes, setting colors and styles, adding shadows, patterns, and gradients, more advanced techniques such as scaling, rotating, and compositing objects, and how to incorporate Canvas elements in a slideshow and an animation. *** Topics include: *** Understanding the differences between Canvas and SVG Graphics Drawing shapes Drawing arcs and paths Rendering text Using clipping paths Drawing images and video Transforming objects with the translate tag Manipulating raw pixels Applying a custom transformation Creating an animation or slideshow control with Canvas
lynda.com tutorial | HTML5: Drag and Drop in Depth—Understanding drag and drop
Watch the entire course at www.lynda.com In HTML5: Drag and Drop in Depth, Bill Weinman shows how to make just about any web page element draggable with a combination of JavaScript and HTML5, a technique that has increased browser support and that eliminates the need for external libraries such as jQuery. The course covers how to detect drag-and-drop support in the user’s browser, code a simple event listener, use a drop zone, and even receive dropped objects without a drop zone. A simple working example game, a practical implementation of drag-and-drop that can be applied to almost any web site, is also demonstrated.